Votes and scores

The voting rules, how votes become an overall score, and what win impact means.

Voting on teammates

  • You can rate teammates from your own games in the last 14 days, and change a vote for 7 days after casting it.
  • Each vote is a thumbs up or down, with optional strength and weakness tags (hover each for what it means; the tags offered depend on the hero's role) and a short comment (up to 280 characters).
  • You can cast up to 30 votes a day, and brand-new accounts wait 24 hours before voting. Votes and comments can be reported and are reviewed by moderators.
  • If the replay shows you gave a teammate an in-game end-of-game upvote, they are tagged "You upvoted in-game" and the thumbs-up is highlighted. Nothing is voted for you; click it to add a site vote. Replays uploaded before this was tracked won't have the tag.

Player scores

  • Overall score (0–100)Thumbs-up share of votes, with a starting nudge toward 50 so one early vote doesn't swing it. Votes lose half their weight every 180 days, so recent behaviour counts more. Upvotes players give each other inside the game count as a fraction of a thumbs-up and can never lower a score. A text label (Well liked, Liked, Mixed, Disliked, Poorly rated) appears after 5 votes.
  • Damage build (healers)A healer who took 4 or more talents from a hand-kept list of damage-focused talents (extra damage, basic attack damage, or offensive heroics, but not crowd control or mobility). It is a hint that they were building to fight rather than to heal, not proof they healed badly.
  • Win impactWin rate in the games we have seen, pulled toward 50% because matchmaking aims for even games. Shown after 10 games. It is a record, not a measure of skill: a player on a winning streak with friends will look good.